Storyworlds through mobile games

The year in review: 2013 for Brainz

Posted by on Dec 13, 2013 in Blog |

The year in review: 2013 for Brainz

2013 is almost over, and yet it seems so long ago since we set out to make the best games we could think of. It feels like it was only yesterday when we rolled out Vampire Season for the world to see and looked eagerly into the horizon to see what the future would bring to this amazing endeavour we call Brainz. It has been an amazing year, great things have come from our hard work and creativity. The Brainz crew is a tired bunch, but the satisfied kind of tired, for we reached many goals we had, and now we set out to accomplish even more. If...

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Brainz and Gamevil announce publishing partnership

Posted by on Nov 12, 2013 in Blog |

Brainz and Gamevil announce publishing partnership

What’s this? Another partnership? There’s no stopping us, you know. Our limits are dictated only by our imagination… *a rainbow crowns the sky*. Alright, serious now. It is our pleasure to announce a publishing partnership with mobile gaming giant Gamevil! That’s right, it’s official, Alejandro G. even made a visit to the Gamevil Seoul offices in these days up leading up to G-STAR. The fact that we share the same vision as Gamevil when it comes to mobile games is no coincidence, we have thought this agreement...

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Low poly

Posted by on Nov 6, 2013 in Blog |

Low poly

What is low poly? It can be defined as a 3D polygon mesh that is relatively low, which is used to optimize the performance of the graphics engine when thinking about gameplay, but may give an undesirable appearance of the graphics overall. “Undesirable” might not be the appropriate word to define the hours of work that a low polygon character with its respective maps requires, because that’s when low poly becomes an almost artisanal task where each polygon is a key piece in order to obtain the best results despite the big setbacks that...

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A look back on Vampire Season

Posted by on Oct 31, 2013 in Blog |

A look back on Vampire Season

It’s Halloween! And you know what that means, Vampire Season automatically becomes your mobile game of preference as you go along with the general mood of the holiday and embrace all that is dark, gloomy and scary but still fun and light-hearted! That’s right, Vampire Season is perfect for any situation you may encounter today, be it killing time until nighttime, taking the kids out for trick-or-treating or actively ignoring that annoying person with the awful costume at tonight’s Halloween party (ok, that might not be...

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Brainz and Square Enix Latin America, a strategic partnership

Posted by on Oct 10, 2013 in Blog |

Brainz and Square Enix Latin America, a strategic partnership

Good news, everyone! It is our pleasure to announce to you guys that Brainz has sealed a partnership with world-famous videogame developer and publisher Square Enix Latin America! Needless to say, we are all thrilled with this announcement. To work closely with the company that gave the world Final Fantasy and brought back Tomb Raider  is a dream come true. What to say of them? They have pretty much been one of the foremost names in the industry for RPGs, and it has always been clear how the FF franchise is a true benchmark for the...

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Art Dōjō

Posted by on Sep 25, 2013 in Blog |

Art Dōjō

One popular practice of programmers is that of the coding dojo. A ‘dojo’ (from Japanese: dōjō, 道場) is a space where you practice your skills in peaceful times to prepare for a confrontation against a real opponent. When we talk about a coding dojo we are referring to the space focused to improve the programmer’s skills through the execution of certain katas (kata, 型). A ‘kata’ is a predefined exercise based on specific problems. You can find more information at Coding Dojo. While facilitating these...

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The Trade-off

Posted by on Sep 17, 2013 in Blog |

The Trade-off

I read Joseph Heller‘s Catch-22 a long time ago. Back in the time when trying to work in the video game industry here in Colombia seemed like a fool’s errand. Now that times have changed, I am usually confronted by a lot of people who want to understand what the hell it is that I do every day. And I can’t help but to think of Joseph’s Heller’s novel. Truth (and perhaps beauty) lies not in the answer itself, but in the fact that this answer has evolved every day since I got myself involved into this mess. I guess a...

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Audio Ninja’s first month!

Posted by on Sep 13, 2013 in Blog |

Audio Ninja’s first month!

It has been a little bit over a month since Ninjipu’s worldwide adventure began. And we’re very happy to say that the little guy has proven his courage quite well! Together with CocodriloDog we set out to see how the world would receive Audio Ninja, and one month in everything seems to be in the right path: the path of the ninja. *ominous gong sound* But enough with the puns, let’s do some hindsight. Currently, we are close to reaching the 1,500 likes count on Audio Ninja’s Facebook page, and we have also enjoyed a very appreciative...

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Recap of Colombia 3.0

Posted by on Sep 11, 2013 in Blog |

Recap of Colombia 3.0

Colombia 3.0 came and went, and many of us here at Brainz made the best of it by going to conferences and hanging out with colleagues both from abroad and from fellow game studios here in Colombia. The agenda for the 2 days of conferences at the video games track was varied and let us revisit successful ideas and discover new ones. It was great to hear the stories and strategies from many success cases, as well as simply enjoying the great charisma some of the invited speakers had to offer. A total nerd fest, it was great.

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Brainz and Cocodrilo Dog launch Audio Ninja at the beat of your fingers

Posted by on Aug 7, 2013 in Blog |

Brainz and Cocodrilo Dog launch Audio Ninja at the beat of your fingers

Colombian Video Game Developers Brainz and Cocodrilo Dog launch Audio Ninja, an innovative music game for iOS BOGOTA, Colombia – August 7, 2013 – Brainz and Cocodrilo Dog today announced that music and adventure have come together in a unique new way with Audio Ninja, a video game that will entertain audiences young and old alike. Beginning tomorrow, Audio Ninja will be available via the Apple App Store for $0.99. Latin-America has become an outlet for creative an innovative mobile video games, and Audio Ninja is living proof of that,...

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