Storyworlds through mobile games

Mark of the Dragon LAUNCH

Posted by on Nov 6, 2014 in Blog | Comments Off

Mark of the Dragon LAUNCH

Mark of the Dragon is out, live. You’re just one download away from the fun! Today is day 2 of it’s live as a finished game on app stores, and we couldn’t feel any more proud. It was even featured on both Google and Apple stores today! Allow us to humblebrag a bit about it. To celebrate its release, we wanted to have our very own Game Designer, Jairo Nieto, give you a glimpse of what it was like here and what it feels like after having completed such enterprise. Afterwards, feel free to go back to your dragons!   I will...

read more

Insider Spotlight #4

Posted by on Jul 10, 2014 in Blog |

Insider Spotlight #4

Hi everyone and welcome to this joyous break between the semifinals and the last matches of the 2014 FIFA World Cup. Thought it would be a great time to reflect on how Colombia –that nice tropical, if maybe a little chaotic country we are based on—did on the tournament. In a word: astounding! They gave us an illusion, a dream, and some truly amazing lessons on what soccer should be. It’s fundamental to enunciate that their performance was such because of some amazing technical direction, one based on discipline and serenity. It was...

read more

Insider Spotlight #3

Posted by on Jun 11, 2014 in Blog |

Insider Spotlight #3

The Watchers on the Wall… what a great GOT episode. It had been a while since the Night’s Watch received the spotlight treatment and man what a great way to get it! Not a GOT fan? Really? What have you been doing up to this point with your Sunday nights? Well maybe no amount of words can change that. But some radical artwork by our own Qarlos Quintero might do the trick! The story goes something like this: he watched the show right before season 3 started. Loved it. Couldn’t get enough, so he read the books. Became even more passionate...

read more

Insider Spotlight #2

Posted by on Jun 4, 2014 in Blog |

Insider Spotlight #2

So… last time we talked about the importance of passion, well, let’s follow up that idea with another fundamental quality: being constant. Passion alone can’t do a thing, it’s merely the spark that lights the fire, but how do you keep that fire burning? With hard work and the strength (and stubbornness) of seeing a project through to the end. Today we wanted to take a moment to spotlight such case with an awesome fanart project by one our artists: Don Motta. Remember the 90s and that cool IP that defined a generation (ok, maybe not a...

read more

Insider Spotlight #1

Posted by on May 28, 2014 in Blog |

Insider Spotlight #1

Games through passion. Being a passionate individual is an absolute must in order to make it in the videogame industry. It’s the genuine love for the craft that oozes through to the final product, and hopefully ends up creating something memorable. Here at Brainz we’d like to spotlight such examples and begin from our very own animation department. Meet Andy Vargas. The man behind many, many of the animations in our games. He learned his skills at animation mentor, and has been putting them to good use here ever since. Hell, you guys will...

read more

The year in review: 2013 for Brainz

Posted by on Dec 13, 2013 in Blog |

The year in review: 2013 for Brainz

2013 is almost over, and yet it seems so long ago since we set out to make the best games we could think of. It feels like it was only yesterday when we rolled out Vampire Season for the world to see and looked eagerly into the horizon to see what the future would bring to this amazing endeavour we call Brainz. It has been an amazing year, great things have come from our hard work and creativity. The Brainz crew is a tired bunch, but the satisfied kind of tired, for we reached many goals we had, and now we set out to accomplish even more. If...

read more

Brainz and Gamevil announce publishing partnership

Posted by on Nov 12, 2013 in Blog |

Brainz and Gamevil announce publishing partnership

What’s this? Another partnership? There’s no stopping us, you know. Our limits are dictated only by our imagination… *a rainbow crowns the sky*. Alright, serious now. It is our pleasure to announce a publishing partnership with mobile gaming giant Gamevil! That’s right, it’s official, Alejandro G. even made a visit to the Gamevil Seoul offices in these days up leading up to G-STAR. The fact that we share the same vision as Gamevil when it comes to mobile games is no coincidence, we have thought this agreement...

read more

Low poly

Posted by on Nov 6, 2013 in Blog |

Low poly

What is low poly? It can be defined as a 3D polygon mesh that is relatively low, which is used to optimize the performance of the graphics engine when thinking about gameplay, but may give an undesirable appearance of the graphics overall. “Undesirable” might not be the appropriate word to define the hours of work that a low polygon character with its respective maps requires, because that’s when low poly becomes an almost artisanal task where each polygon is a key piece in order to obtain the best results despite the big setbacks that...

read more

A look back on Vampire Season

Posted by on Oct 31, 2013 in Blog |

A look back on Vampire Season

It’s Halloween! And you know what that means, Vampire Season automatically becomes your mobile game of preference as you go along with the general mood of the holiday and embrace all that is dark, gloomy and scary but still fun and light-hearted! That’s right, Vampire Season is perfect for any situation you may encounter today, be it killing time until nighttime, taking the kids out for trick-or-treating or actively ignoring that annoying person with the awful costume at tonight’s Halloween party (ok, that might not be...

read more

Brainz and Square Enix Latin America, a strategic partnership

Posted by on Oct 10, 2013 in Blog |

Brainz and Square Enix Latin America, a strategic partnership

Good news, everyone! It is our pleasure to announce to you guys that Brainz has sealed a partnership with world-famous videogame developer and publisher Square Enix Latin America! Needless to say, we are all thrilled with this announcement. To work closely with the company that gave the world Final Fantasy and brought back Tomb Raider  is a dream come true. What to say of them? They have pretty much been one of the foremost names in the industry for RPGs, and it has always been clear how the FF franchise is a true benchmark for the...

read more