Storyworlds through mobile games

There is no silver bullet

Feel the beat

Bruises are welcome

Revenge has wings

Recent Posts

Job Posting: Communications / Community Manager (part time or freelance)

Job Posting: Communications / Community Manager (part time or freelance)

Apr 2, 2014

We’re looking to hire (part-time) communications / community manager to help us in our PR, blog and social channels.  In short:  we're looking for passionate and tenacious Social Communicators. Please send your resumes to info@brainz.co along with links to some of your written work.

Job Posting: Unity Developer (full time)

Job Posting: Unity Developer (full time)

Apr 1, 2014

We’re looking to hire (full-time) developers to work on our multi-platform titles.  In short:  we're looking for passionate and tenacious Unity developers. We hire people who like day-by-day challenges and enjoy solving problems in creative ways. Please send your resumes to alvaro.triana@brainz.co along with example project(s). If you do not have example projects (strictly required).

The year in review: 2013 for Brainz

The year in review: 2013 for Brainz

Dec 13, 2013

2013 is almost over, and yet it seems so long ago since we set out to make the best games we could think of. It feels like it was only yesterday when we rolled out Vampire Season for the world to see and looked eagerly into the horizon to see what the future would bring to this amazing endeavour we call Brainz. It has been an amazing year, great things have come from our hard work and...

Brainz and Gamevil announce publishing partnership

Brainz and Gamevil announce publishing partnership

Nov 12, 2013

What’s this? Another partnership? There’s no stopping us, you know. Our limits are dictated only by our imagination… *a rainbow crowns the sky*. Alright, serious now. It is our pleasure to announce a publishing partnership with mobile gaming giant Gamevil! That’s right, it’s official, Alejandro G. even made a visit to the Gamevil Seoul offices in these days up...

Low poly

Low poly

Nov 6, 2013

What is low poly? It can be defined as a 3D polygon mesh that is relatively low, which is used to optimize the performance of the graphics engine when thinking about gameplay, but may give an undesirable appearance of the graphics overall. “Undesirable” might not be the appropriate word to define the hours of work that a low polygon character with its respective maps requires, because...